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	<title>Comments for EricMcConkie</title>
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	<link>http://ericmcconkie.com</link>
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	<lastBuildDate>Fri, 09 Dec 2011 02:58:10 +0000</lastBuildDate>
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		<title>Comment on Objective C, Trig, and a turning knob by eric</title>
		<link>http://ericmcconkie.com/trig-and-objective-c/#comment-56</link>
		<dc:creator>eric</dc:creator>
		<pubDate>Fri, 09 Dec 2011 02:58:10 +0000</pubDate>
		<guid isPermaLink="false">http://ericmcconkie.com/?p=512#comment-56</guid>
		<description>yeah... at the time static felt right. but thanks...instance is indeed better</description>
		<content:encoded><![CDATA[<p>yeah&#8230; at the time static felt right. but thanks&#8230;instance is indeed better</p>
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		<title>Comment on Objective C, Trig, and a turning knob by Louis</title>
		<link>http://ericmcconkie.com/trig-and-objective-c/#comment-55</link>
		<dc:creator>Louis</dc:creator>
		<pubDate>Fri, 09 Dec 2011 02:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://ericmcconkie.com/?p=512#comment-55</guid>
		<description>Hi thanks for the code, I modified it slightly and am using it with great success!! thanks BUT! Today i had a weird bug when i set a value to one dial, it affected the other one, i didnt get why!!

So just a WARNING for others: Change the Static variables to instance variables!!</description>
		<content:encoded><![CDATA[<p>Hi thanks for the code, I modified it slightly and am using it with great success!! thanks BUT! Today i had a weird bug when i set a value to one dial, it affected the other one, i didnt get why!!</p>
<p>So just a WARNING for others: Change the Static variables to instance variables!!</p>
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	<item>
		<title>Comment on Objective C, Trig, and a turning knob by eric</title>
		<link>http://ericmcconkie.com/trig-and-objective-c/#comment-28</link>
		<dc:creator>eric</dc:creator>
		<pubDate>Thu, 14 Jul 2011 16:47:42 +0000</pubDate>
		<guid isPermaLink="false">http://ericmcconkie.com/?p=512#comment-28</guid>
		<description>Dans_Edu- you should be able to do that fine, but keep in mind that XIBs can make an app heavy...so consider that when you create the xibs....or consider a re-use technique.</description>
		<content:encoded><![CDATA[<p>Dans_Edu- you should be able to do that fine, but keep in mind that XIBs can make an app heavy&#8230;so consider that when you create the xibs&#8230;.or consider a re-use technique.</p>
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	<item>
		<title>Comment on Objective C, Trig, and a turning knob by Dans_Edu</title>
		<link>http://ericmcconkie.com/trig-and-objective-c/#comment-27</link>
		<dc:creator>Dans_Edu</dc:creator>
		<pubDate>Thu, 14 Jul 2011 15:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://ericmcconkie.com/?p=512#comment-27</guid>
		<description>Hi Aaron, I want to do something similar to what you want, how do I put the knob in a specific place on the screen?
Thanks for help me.</description>
		<content:encoded><![CDATA[<p>Hi Aaron, I want to do something similar to what you want, how do I put the knob in a specific place on the screen?<br />
Thanks for help me.</p>
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	</item>
	<item>
		<title>Comment on Objective C, Trig, and a turning knob by Frank Anson</title>
		<link>http://ericmcconkie.com/trig-and-objective-c/#comment-26</link>
		<dc:creator>Frank Anson</dc:creator>
		<pubDate>Sun, 10 Jul 2011 21:32:40 +0000</pubDate>
		<guid isPermaLink="false">http://ericmcconkie.com/?p=512#comment-26</guid>
		<description>Hello. This is (awesome)^(1/0). It deals w/a feature I&#039;d like for an iApp I&#039;m building, and I have some questions about it.

My iApp has a layer - call it &quot;arrowLayer&quot;. This layer animates/rotates around a fixed point in a controlled way, sweeping through a randomly-generated angle of at most roughly 90 degrees (M_PI/2 radians). I&#039;d sure like to instantaneously sense the current angle of arrowLayer as it rotates because another part of the iApp would then &quot;consume&quot; the instantaneous rotation angle value for another purpose. I read through DialExample and I think I see what&#039;s going on; for my iApp, the touchesBegan delegate really won&#039;t help because direct user interaction/touch/etc. does not drive arrowLayer - an animation does this. I tried putting the angle &quot;sensor&quot; machinery directly in animationDidStart but this didn&#039;t work. Next, in animationDidStart, I detected the relevant animation, called a Timer object (NSTimer scheduledTimerWithTimeInterval etc. etc.) which itself called a Selector function to sense the angle but that didn&#039;t work either. What delegate do you think would do what I want? Or, more generally, do you have some other suggestion that might work? I Googled a lot for this and your idea came the closest. Thank you so much!

- Frank</description>
		<content:encoded><![CDATA[<p>Hello. This is (awesome)^(1/0). It deals w/a feature I&#8217;d like for an iApp I&#8217;m building, and I have some questions about it.</p>
<p>My iApp has a layer &#8211; call it &#8220;arrowLayer&#8221;. This layer animates/rotates around a fixed point in a controlled way, sweeping through a randomly-generated angle of at most roughly 90 degrees (M_PI/2 radians). I&#8217;d sure like to instantaneously sense the current angle of arrowLayer as it rotates because another part of the iApp would then &#8220;consume&#8221; the instantaneous rotation angle value for another purpose. I read through DialExample and I think I see what&#8217;s going on; for my iApp, the touchesBegan delegate really won&#8217;t help because direct user interaction/touch/etc. does not drive arrowLayer &#8211; an animation does this. I tried putting the angle &#8220;sensor&#8221; machinery directly in animationDidStart but this didn&#8217;t work. Next, in animationDidStart, I detected the relevant animation, called a Timer object (NSTimer scheduledTimerWithTimeInterval etc. etc.) which itself called a Selector function to sense the angle but that didn&#8217;t work either. What delegate do you think would do what I want? Or, more generally, do you have some other suggestion that might work? I Googled a lot for this and your idea came the closest. Thank you so much!</p>
<p>- Frank</p>
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	<item>
		<title>Comment on Objective C, Trig, and a turning knob by Dans_Edu</title>
		<link>http://ericmcconkie.com/trig-and-objective-c/#comment-25</link>
		<dc:creator>Dans_Edu</dc:creator>
		<pubDate>Wed, 22 Jun 2011 18:44:59 +0000</pubDate>
		<guid isPermaLink="false">http://ericmcconkie.com/?p=512#comment-25</guid>
		<description>Hello, I can call another XIB file when the dial is in a position determined?

my idea and make a menu with four options: home, screen 2, screen 3, screen 4.
each screen will be an XIB file.

thanks for help me.

Great tutorial.</description>
		<content:encoded><![CDATA[<p>Hello, I can call another XIB file when the dial is in a position determined?</p>
<p>my idea and make a menu with four options: home, screen 2, screen 3, screen 4.<br />
each screen will be an XIB file.</p>
<p>thanks for help me.</p>
<p>Great tutorial.</p>
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	<item>
		<title>Comment on Objective C, Trig, and a turning knob by Aaron</title>
		<link>http://ericmcconkie.com/trig-and-objective-c/#comment-24</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Sat, 07 May 2011 06:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://ericmcconkie.com/?p=512#comment-24</guid>
		<description>This is a great post and very useful, thanks for sharing Eric. 

One thing which I am struggling to understand is how can I check at which point the dial stops I&#039;m trying to perform some action when the dial reaches a certain position. 

https://skitch.com/aaronwardle/r76m1/dial

Thanks Aaron</description>
		<content:encoded><![CDATA[<p>This is a great post and very useful, thanks for sharing Eric. </p>
<p>One thing which I am struggling to understand is how can I check at which point the dial stops I&#8217;m trying to perform some action when the dial reaches a certain position. </p>
<p><a href="https://skitch.com/aaronwardle/r76m1/dial" rel="nofollow">https://skitch.com/aaronwardle/r76m1/dial</a></p>
<p>Thanks Aaron</p>
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	<item>
		<title>Comment on Objective C, Trig, and a turning knob by Steve</title>
		<link>http://ericmcconkie.com/trig-and-objective-c/#comment-23</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Mon, 28 Feb 2011 08:32:45 +0000</pubDate>
		<guid isPermaLink="false">http://ericmcconkie.com/?p=512#comment-23</guid>
		<description>The errors were mysteriously caused by copying and pasting the code. When I retyped the code, verbatim on a new line, and deleted the old line, there was no compiler error. In the iPhone Sim, I can still click and drag the knob from certain areas outside of the knob diameter. Will have to test this more. This whole concept is perfect for my touch &quot;steering wheel&quot; that I am struggling to get working for a game.</description>
		<content:encoded><![CDATA[<p>The errors were mysteriously caused by copying and pasting the code. When I retyped the code, verbatim on a new line, and deleted the old line, there was no compiler error. In the iPhone Sim, I can still click and drag the knob from certain areas outside of the knob diameter. Will have to test this more. This whole concept is perfect for my touch &#8220;steering wheel&#8221; that I am struggling to get working for a game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Objective C, Trig, and a turning knob by Steve</title>
		<link>http://ericmcconkie.com/trig-and-objective-c/#comment-22</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Mon, 28 Feb 2011 07:50:59 +0000</pubDate>
		<guid isPermaLink="false">http://ericmcconkie.com/?p=512#comment-22</guid>
		<description>How do you implement the change suggested above by DUDE? I added his BOOL method within UIDialView.m As a result, I get compile error messages on the following lines:
CGFloat x = (point.x – knobRadius) / knobRadius;
CGFloat y = (point.y – knobRadius) / knobRadius;
error messages below:
!Stray &#039;342&#039; in program
!Stray &#039;200&#039; in program
!Stray &#039;223&#039; in program
!Expected &#039;)&#039; before &#039;knobRadius&#039;</description>
		<content:encoded><![CDATA[<p>How do you implement the change suggested above by DUDE? I added his BOOL method within UIDialView.m As a result, I get compile error messages on the following lines:<br />
CGFloat x = (point.x – knobRadius) / knobRadius;<br />
CGFloat y = (point.y – knobRadius) / knobRadius;<br />
error messages below:<br />
!Stray &#8217;342&#8242; in program<br />
!Stray &#8217;200&#8242; in program<br />
!Stray &#8217;223&#8242; in program<br />
!Expected &#8216;)&#8217; before &#8216;knobRadius&#8217;</p>
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		<title>Comment on Local Connection as2 to as3, and back by Andy</title>
		<link>http://ericmcconkie.com/local-connection-as2-to-as3-and-back/#comment-10</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Tue, 25 Jan 2011 10:03:30 +0000</pubDate>
		<guid isPermaLink="false">http://hmmm.ericmcconkie.com/?p=71#comment-10</guid>
		<description>Hi Eric - is it possible to use localconnection to send variables from AS2 to AS3?  I only want to parse the users name and status (i.e. logged on) and not the entires swf file?
Thanks</description>
		<content:encoded><![CDATA[<p>Hi Eric &#8211; is it possible to use localconnection to send variables from AS2 to AS3?  I only want to parse the users name and status (i.e. logged on) and not the entires swf file?<br />
Thanks</p>
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